The opposite of fun is not boredom: Videogames, art and communication
Sure, videogames are fun but is that enough? If television had focused solely on fun, we wouldn’t have news programs, documentaries, commercials or drama. Fun is just one element in the equation of making games, especially when you have a different agenda than just [...]
Okay, I wasn’t kidding when I said this was a research blog of sorts. Not fully kidding, anyway.
Elsewhere on this site I have claimed to be researching the issue of social order/control in multiplayer gamespaces. That’s still an interesting topic, of course.
But recently I have drifted towards another main issue: How [...]
Did you ever notice how some annoyances are so miniscule that everyone would be ashamed to actually voice their disapproval over something so tiny? A problem arises when these little details are repeated through sufficiently large series of instances. Also, this is a blog. There is no shame in ranting. In fact, “the rant” is [...]
I did not appreciate the fact that the verb “nerf” (that is: the downgrading of a character class or object in an MMORPG) refers to a particular brand of US plastic/foam toys. I guess I learned something today.
Last week I had the pleasure of speaking at a public library as part of the nicely idealistic “Day of research” (where researchers meet “the public”). I spoke about media panic, public perceptions of games and of games as media/art.
Business-oriented Danish daily newspaper Børsen was there covering the event. Let [...]
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

Computerspil-grundbog på trapperne. Detaljer ovre på Facebook.På Twitter
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