Min let sprogforvirrede weblog. Jeg er cand.mag. i medievidenskab, har en ph.d. i computerspil og fastholder at det ikke hedder "skal" i infinitiv.

Second Life: Fad or Future?

November 27th, 2006 | No Comments | Posted in Uncategorized

SecondLife Concert 004 – Coulton in Audience, originally uploaded by AiYume.

I wouldn’t know, exactly, but I did utter some words in sequence on national radio (P1 Morgen) this morning on the topic of virtual worlds – check it out.

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Jane McGonigal lectures at ITU, 30 November

November 27th, 2006 | No Comments | Posted in Hot stuff

The glory of Ørestaden

The Center for Computer Games Research (game.itu.dk) is happy to
present:

Jane McGonigal, a world-leading ubiquitous game designer and researcher.
She will lecture at ITU on November 30th (16:15, Auditorium 2)

The title of her presentation is “This Might Be a Game! Pushing the
limits of ubiquitous play”

For more details about her talk and bio, see:
http://game.itu.dk/events/mcgonigal.htm

For any enquiries, please contact Gonzalo Frasca at frasca@itu.dk

The lecture series are an event of the Center for Computer Games
Research – game.itu.dk
IT University of Copenhagen

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Open teaching positions at ITU (mostly for the Danes)

November 27th, 2006 | No Comments | Posted in Uncategorized

We have a small series of open ‘external lecturer’ positions at ITU.
Briefly, we’re looking to man the courses Usability, Digital Culture, Social Software: Design and Implementation, and System Architecture.
The job posting is in Danish, but English speakers could apply as well (let me know if you need translation help).

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Thesis on advergaming (or whatever the term is)

November 26th, 2006 | No Comments | Posted in Hot stuff

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge on advertising and product placement in computer game environments. The medium’s characteristics are compared to other channels’ in terms of their attractiveness to marketers, and the business environment is analyzed to offer recommendations on the relative advantages of in-game advertising. The paper also contains a brief historical review of in-game advertising, and descriptions of currently available and emerging advertising formats.


Download PDF and more

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First European symposium on Computer Games and Emotions

November 23rd, 2006 | No Comments | Posted in Hot stuff

… will be held at ITU on Monday 27.11.2006.

From the official page:

Monday November 27th 2006, 8:30-16:15

IT University of Copenhagen, Rued Langgaards Vej 7, 2300 Copenhagen s, Auditorium 2. How to get here.

The emotional dimension of computer games has has in the recent years became a popular focus for game research and development. While new games appear dubbed as “emotional rollercoaster rides”, academic research projects attempting to understand games and emotions pop up on the fields of game studies, psychology and HCI, to name a few. Even if one does not subscribe to David Freeman’s statement that the next revolution in games is emotional, the topicality of emotions as both a subject and an approach for computer games research seems evident.
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