Min let sprogforvirrede weblog. Jeg er cand.mag. i medievidenskab, har en ph.d. i computerspil og fastholder at det ikke hedder "skal" i infinitiv.

Playing racing games correlates with having accidents, from which we can conclude that…

March 20th, 2007 | 1 Comment | Posted in Hot stuff

Various media (e.g. The Herald) report how a German study has shown racing game players to be prone to reckless real-world driving.
Crucially, the researchers seem to have found a correlation between self-reported racing game use and self-reported accident frequency.

That is not a causal link.

There might exist such a causal link but the importance of the study is being overestimated.

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Never ask the author

March 19th, 2007 | 1 Comment | Posted in Uncategorized

Birds who love cranesOK, I can understand why journalists like to interview famous people about their work. It looks nice on the CV.
But I’ve always thought that the least interesting articles or program segments tend to be those in which actors/directors/authors share their thoughts on their work. For instance, the BBC film review podcast that I listen to regularly looses all momentum whenever some director is invited into the studio to give synopses or even thoughts on film-making itself.

But why, you ask, have I not previously shared this important observation with you? Because I haven’t had a really good example. Till I heard this exceptional piece of cutting-edge film journalism in the Danish Broadcast Cooperation’s “Filmland”.

The journalist has sought out David Lynch who’s visiting Denmark. Lynch reveals how inside us there are deep oceans of creativity, and inspired by the rural surrounding, the reporter inquires:

Journalist: But are only humans able to access the great ocean within, or do birds go there as well?

To which, Lynch responds ponderously:

Lynch: I believe they do. I believe all the creatures flow with that to a certain degree. But it’s the human being, it’s the human being that’s built to dive within and experience that deepest level of life and unfold it and that’s the difference between the birds and a human being…

There’s some more stuff and then Lynch further reveals that:

Lynch: Now the birds they flow with nature and their songs probably have some fantastic vibration, but they go, I think, in a group. So a group of them will all go to sleep at the same time and they’re kind of ruled by a kind of a group soul I guess [...] when you grow more consciousness you grow more bliss [...]

But the reporter counters with a sharp

Journalist: Can’t the birds do that?

Lynch, however, remains unshakable:

Lynch: No, birds can’t get a technique. They may flow, they may be very very happy. But no…

Seriously, and laying all sarcasm aside, this is inane beyond all comparison. I won’t be able to watch a Lynch movie for years without hearing the twitter of birds flowing with nature.

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The 07 GDC Game Studies Download

March 12th, 2007 | No Comments | Posted in Hot stuff

I am in excellent company on the 07 GDC Game Studies Download Top 10, as covered by Raph Koster. Here are the slides. The esteemed scholars are referring to my dissertation.

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Trouble in the off-world colonies

March 8th, 2007 | 2 Comments | Posted in Hot stuff

Rise of the clones
In the LA Times article Virtual loses its virtues, Alana Semuels makes interesting observations on social tension in Second Life. In particular she notes how old-timers feel a loss of control in the face of the massive influx of commercial interest. Early residents who have expressed their discomfort via virtual weaponry say that they

…don’t necessarily mind the new residents, but they want more influence in deciding the future of the virtual world. Most important, they want Linden Lab to allow voting on issues affecting their in-world experience.

Now, the tension between “original” inhabitants and new-comers is a common virtual world issue (and a first life one as well). It often results in an exodus of groups of discontents. But the tension is also interesting in terms of how future virtual world rivals will approach the issue of commercial use. Will SL competitors choose far less economically focused models or will they simply copy the SL format with improved features and graphics?

BTW, I reflected on social development in virtual worlds in my master thesis on The Architectures of Trust (chapter 2). Slightly dated in terms of virtual worlds, but perhaps not in terms of human nature :-)

Via Secondlife.dk

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Second Life, some thoughts

March 1st, 2007 | 4 Comments | Posted in Hot stuff

Snapshot_006

Recently, I’ve been talking to a good number of journalists about Second Life.
I know about virtual worlds, but I always try to point out that I have no particular SL expertise. I haven’t spent enough time in that world to fully grasp its mechanics and particular features. Anyway, that disclaimer rarely makes it into the articles, which may be fair enough.

The most common question I’m asked is this: Why are all these companies/institutions/libraries establishing themselves in Second Life? To this my reply is always: I don’t know, you should ask them, but if you want my guess a part of the reason is that many are eager to become experienced with a possibly important platform for marketing/interaction, are afraid to miss out on an important development and are attracted by the chance for publicity.

Now, this “answer” puts me in the “critical” camp. And indeed I am critical about the potential of SL (and 3D virtual worlds). But only in relation to widespread claims of their world-transforming effects. 3D virtual worlds have their uses but they are not, IMO, universally fantastic. An example: It makes sense to sell clothes and cars in such places but it makes no particular sense to sell books and CDs in there. Also, it makes immediate sense for an international company to use SL for conferences (if the alternative is developing one’s own expensive and inferior system) but it makes no immediate sense for a public library to establish an unstaffed house in SL offering visitors virtual ice cream.

In terms of revolutionary capabilities, I think that SL is comparable to chat rooms and MUDs of the nineties. For sure, it has potential but a large part of the enthusiasm can only be explained with reference to over-enthusiastic hype. To recycle an old cliché: The challenge is figuring out which part.

More
I’ve been quoted for saying that Second Life is unlikely to last for more than 5-7 years. What I mean, of course, is that while 3D worlds will prevail, Second Life itself is unlikely to. This is nothing but a historical observation, neither MUD1, Active Worlds, LambdaMoo, Ultima Online nor EverQuest are market leaders today. Second Life may last forever (depending to a large degree on specifics of its core design) but all I’m saying is, I’d be surprised.
The implications of this is that Second Life specific investments are unlikely to pay off forever – experience gained on use of virtual worlds, of course, will not be lost if SL loses steam one day.

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