Video games can never be art – Roger Ebert’s Journal – Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool’s errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways
GPB_Social_Gaming_Report_-_March_2010.pdf (application/pdf Objekt) – Taking advantage of the behavioral and social dynamic that people like to interact and<br />
play games with their friends online, social games have proven to be viral and<br />
extremely sticky with a broad, mass-market audience. Within the last year, social<br />
games have exhibited explosive growth, cementing their place as an important and<br />
rapidly-growing sector within the $50B global games market.
Next year’s Twitter? It’s Foursquare – CNN.com – As 2009 draws to a close, with Twitter undoubtedly this year’s media darling and Facebook continuing on its path to global domination, you may wonder which social-media service will become tech’s poster boy in 2010.
Top 10 most expensive video games budgets ever « DigitalBattle.com – Video games are quickly approaching Hollywood movies in terms of budget size, and often surpass then altogether. In the early 90s, video game budgets were around $100,000 — when Doom was released in 1993 it had cost $200,000 and was touted as one of the most expensive games at the time. Today, that barely covers one month worth of production. Here are the top 10 most expensive video game budgets ever: