My paper (“The problem of other players – in-game collaboration as collective action”) for the upcoming DIGRA conference now resides on some benign Canadian webserver. The brief abstract runs as follows:

This paper explores the development in game design of collaborative relationships between players, proposes a typology of such relationships and argues that one type of game design makes games a continuous experiment in collective action (Olson, 1971). By framing in-game conflict within the framework of economic game theory the paper seeks to highlight the importance of already well-developed models from other fields for the study of electronic games.

Dette indlæg ligner…
Paper on role-playing game communication out (21/11/2006)

Dissertation abstract beta (04/08/2006)

New article on videogames and economic game theory (28/12/2006)

What’s your take? (03/07/2006)

Games and gamers (28/06/2005)

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