Know a game like this?
There is a scene in Babe – The Gallant Pig where the pig protagonist is informed of a password which may be used to entice sheep to give crucial help in terms of dire need.
Okay, this introduction is going the wrong way, so just forget it.
My problem is this. I’m looking for an example of a game where:
- One player does not fully know what the other player can do or where one player does not know the other player’s goal (i.e. what he wants to do)
AND
- The players are not informed of all choices made by the other(s).
An example of not knowing the other player’s goal would be the secret missions handed out before a Risk game begins. An example of not being informed of the actions of the other player would be being unable to see the other player’s section of the gamespace (as in Civilization, Age of Empires etc.).
Is there such a game?
Dette indlæg ligner…
Looking for game examples (03/02/2006)
What’s your take? (03/07/2006)
Some reflections of The Package Game (08/12/2004)
My ITU Game Lecture on 5 Sep (20/08/2007)
Dissertation abstract beta (04/08/2006)
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

Computerspil-grundbog på trapperne. Detaljer ovre på Facebook.På Twitter
- Jamen Filminstitut, man kan da ikke bare sige tingene ligeud! Er I blevet tossede?! :) #
- Og... velkommen til provinsen #fb http://t.co/lJ2zR8h4 #
- @appoulsen Jeg ved det, men denne er splinterny. Powered by Illuminati. #
Populærest
- Eksperimentet: Vold og computerspil
- Computerspil skaber vold – ligesom børn …
- Computerspil, vold og konspirationsteori…
- Jeg er megatræt af “dybe links”
- Jane McGonigal lectures at ITU, 30 Novem…
- Det Danske Filminstituts nye website
- Sandslottet som alle kunne lide
- Fri sex og nye medier
- Artikel om computerspil og fantasy
- PhD defense completed – get ready
Tag cloud
Simon Egenfeldt-Nielsen Akademia PhD Announcements/CfPs Persuasion film Min forskning Understanding Video Games Players' Realm anthology self-constraint Det Danske Filminstitut webdesign ITU Undersøgelse Computerspil digital borgerinddragelse research World of Warcraft Tillid webkommunikation bookmarks Nye medier Edward Castronova digitale medier Facebook Second Life anmeldelse Wordpress Personligt politiken











