Limited character enactment in computer RPGs

This graph shows the ratio of in-character to out-of-character statements during five sessions of the PS2 RPG Champions of Norrath. While coding the data, any utterance which could be construed as in-character was categorized as such, heavily favoring this category.
Interestingly, the in-character percentage is significantly lower than in similarly coded pen-and-paper RPG sessions.
As discussed in (*) and in the article I’m currently writing with Anders Tychsen.
* Tychsen, Anders & Smith, Jonas Heide & Hitchens, Michael & Tosca, Susana (2006). Communication in Multi-Player Role Playing Games – The Effect of Medium. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag. (If you don’t have Springer access, try this version).
Dette indlæg ligner…
Paper on role-playing game communication out (21/11/2006)
Back North (18/04/2006)
Game seminar Friday next week (04/11/2004)
I think that you think that I think (07/06/2006)
A brief history of cooperation in multiplayer games (17/12/2004)
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

Computerspil-grundbog på trapperne. Detaljer ovre på Facebook.Populærest
- Eksperimentet: Vold og computerspil
- Pia Kjærsgaard i Detektor
- Hvad ved du om uvidenhed?
- Computerspil skaber vold – ligesom børn …
- Fri sex og nye medier
- En forbløffende god bog om computerspil
- Den virale markedsførings eneste problem…
- Anmeldelse: Politikens iPhone-app
- PhD defense completed – get ready
- Man gjorde et onlineleksikon fortræd
Tag cloud
Nye medier anmeldelse Wordpress digital borgerinddragelse Personligt Understanding Video Games Tillid webkommunikation digitale medier webdesign film Edward Castronova self-constraint Min forskning bookmarks World of Warcraft Undersøgelse Facebook Announcements/CfPs Simon Egenfeldt-Nielsen ITU Players' Realm anthology PhD politiken Computerspil Akademia Det Danske Filminstitut Second Life research Persuasion











