
[Via Lars Konzack]
As a counterpoint to lists warning against Top 1o Most Evil Games, many feel called to make a canon of the very finest specimens ever.
Here’s Kjetil Sandvik‘s recent attempt:
- Spacewar (first real computer game)
- Pong (first commercial game)
- Colossal Cave Adventure (first text adventure)
- Asteroids (first commercial and succesful vectorbased game)
- MUD1 (First multi-user dungeon/dimension)
- Mario Bros (first character-based platform game)
- Madden NFL (first good licensed sport game)
- Pole Position (first good driving game)
- Pac Man (the ultimate arcade game)
- The Ultima-series (long, commercial and artistic succesful RPG-series)
- Microsoft Flight Simulator (first, pure and best simulator)
- Civilization (Ground-breaking God perspective/building game, marvelous gameplay)
- Tetris (A class of its own)
- Myst (first visually narrative CD-ROM)
- Doom (historically epoch-making technology/content)
- Tekken (most succesful martial arts games)
- Final Fantasy-series (Ground-braking adventure/RPG)
- The Sims (Again a class of its own)
- Grand Theft Auto (first and biggest in 3D freedom-of-movement, ironically, theme-based, show-off sound track)
Mario Bros… Not really the first character based platform game. Donkey Kong came before Mario and features said plumber even if he had yet to be named.
Madden NFL… first good licensed sport game seems a less-than-worthy criterion.
Myst (first visually narrative CD-ROM)… not sure what that means exactly. Myst may have been some sort of “Birth of a Nation” of adventure games (even if don’t think that’s true) combining all sorts of known tricks in brilliant ways. But I really don’t think Myst deserves so much honour.
At least I think we need to add an example of processual, sandbox-style game style emerging in the 1980s. Probably Elite, since it was such a ground-breaking design for its time.
Other candidates in this category: SimCity (which probably deserves a place for other reasons also) and Sid Meier’s Pirates.
More problematic, of course, are the games that did nothing original in a way that just made them so much better than anything that had come before. In this category I would place Baldur’s Gate which made a linear story seem open through sheer size (and some clever design choices).
Also, it’s shocking (the outrage!) that no RTS games make the list. Dune II, Kjetil. Not the first of the best, but surely the best of the first.
Dette indlæg ligner…
Talk on games+film at ITU (07/03/2006)
Advanced Game Theory guest lecture slides (25/09/2007)
Don’t make me think (about THAT) (31/10/2004)
Book contract (27/04/2005)
Methodological commandments (03/08/2006)
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

Computerspil-grundbog på trapperne. Detaljer ovre på Facebook.På Twitter
- Jamen Filminstitut, man kan da ikke bare sige tingene ligeud! Er I blevet tossede?! :) #
- Og... velkommen til provinsen #fb http://t.co/lJ2zR8h4 #
- @appoulsen Jeg ved det, men denne er splinterny. Powered by Illuminati. #
Populærest
- Eksperimentet: Vold og computerspil
- Computerspil skaber vold – ligesom børn …
- Computerspil, vold og konspirationsteori…
- Jeg er megatræt af “dybe links”
- Jane McGonigal lectures at ITU, 30 Novem…
- Det Danske Filminstituts nye website
- Sandslottet som alle kunne lide
- Fri sex og nye medier
- Artikel om computerspil og fantasy
- PhD defense completed – get ready
Tag cloud
Simon Egenfeldt-Nielsen Edward Castronova Facebook PhD Min forskning digitale medier Tillid Players' Realm anthology Announcements/CfPs film research Persuasion Akademia Personligt webkommunikation Undersøgelse Computerspil self-constraint webdesign ITU Wordpress Understanding Video Games bookmarks Nye medier digital borgerinddragelse anmeldelse politiken Det Danske Filminstitut Second Life World of Warcraft











