Paper on role-playing game communication out
I wrote a paper with Anders Tychsen, Michael Hitchens and Susana Tosca which is now published:
Tychsen, Anders & Smith, Jonas Heide & Hitchens, Michael & Tosca, Susana. Communication in Multi-Player Role Playing Games – The Effect of Medium. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag.
Abstract: The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gamers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.
Find it at Springer or, if you don’t have access, try this version.
Dette indlæg ligner…
Limited character enactment in computer RPGs (14/06/2007)
New article on videogames and economic game theory (28/12/2006)
DIGRA paper wrapped and delivered (12/04/2005)
Study results (05/12/2006)
Game seminar Friday next week (04/11/2004)
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

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