Writings

Smith, Jonas Heide (2015). Undskyld, men må vi remixe dit indhold? Kommunikationsforum, 23/9-2015.

Smith, Jonas Heide (2015). Like lige mit had: Boganmeldelse af “So You’ve Been Publicly Shamed”. Kommunikationsforum, 8/4-2015.

Smith, Jonas Heide (2015). The Me/Us/Them Model: Prioritizing museum social media efforts for maximum reach. Museums and the Web 2015.

Smith, Jonas Heide  (2014). Boganmeldelse: Sig du kan li’ mig. Dansk Kommunikationsforening, 4/11-2014.

Smith, Jonas Heide  (2014). Online-managerens dilemma. Dansk Kommunikationsforening, 15/9-2014.

Smith, Jonas Heide & Bergstrøm, Ditte Maria (2014). Skær væk! Sociale medier, nu da virkeligheden har indfundet sig. Dansk Kommunikationsforening, 4/8-2014.

Smith, Jonas Heide  (2014).  Er din konference på Twitter?.  Dansk Kommunikationsforening, 28/4-2014.

Smith, Jonas Heide (2014). Uendeligt univers i primitive pixels. Kommunikationsforum, 12/2-2014.

Smith, Jonas Heide (2014). Velkommen til tryghedspsykosen. Kronik i Berlingske, 3/1-2014.

Egenfeldt-Nielsen, Simon & Smith, Jonas Heide & Tosca, Susana (2012). Understanding Video Games: The Essential Introduction (2nd Edition). New York: Routledge. [Facebook page].

Smith, Jonas Heide (2011). W4 segmenterne. Kommunikationsforum, 15/12-2011.

Smith, Jonas Heide (2011). Du står for enden af en vej: Computerspil og fantasy. Kritik #202. [ikke online, skriv hvis du vil læse]

Smith, Jonas Heide (2011). En forbløffende god bog om computerspil. Version2, 7/10-2011.

Smith, Jonas Heide (2010). Angry Birds er antiopskrift med absolut succes. Kommunikationsforum, 8/12-2010.

Smith, Jonas Heide (2010). Computerspil overtager dit liv. Politiken, 22/8-2010.

Smith, Jonas Heide (2010). Trusting the Avatar. Games and Culture, vol. 5, no. 3. [Draft version].

Smith, Jonas Heide (2009). Nekrolog: Websitet er dødt…. Nettet leve!. Politiken, 2/5-2009.

Just, Sine Nørholm & Smith, Jonas Heide (2009). Playful Persuasion: The Rhetorical Potential of Advergames. Nordicom Review, vol. 30, issue 2.

Drachen, A. & Heide Smith, J. (2008): Player Talk – The functions of communication in multi-player Role Playing Games – Players and Media. In ACM Computers in Entertainment (ACM Publishers), vol. 6, issue 3, 40 pp. (October 2008). DOI: 10.1145/1461999.1462008 PDF (post-print).

Tychsen, A. & Heide Smith, J.: Game format effects on communication in multi-player games. In proceedings of FUTURE PLAY 2008 (Toronto, Canada), ACM publishers, 113-120. DOI: 10.1145/1496984.1497003 PDF (pre-print).

Tychsen, A.; Heide Smith, J.; Hitchens, M. & Tosca, S. (2006): Communication in Multi-Player Role Playing Games – The Effect of Medium. In Proceedings of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) 2006 Conference (Darmstadt, Germany), Springer Publishers, LNCS vol. 3942, 277-288. DOI: 10.1007/978-3-540-89454-4_31 PDF (post-print)

Egenfeldt-Nielsen, Simon & Smith, Jonas Heide & Tosca, Susana (2008). Understanding Video Games. New York: Routledge.

Smith, Jonas Heide (2008). Tragedies of the Ludic Commons. Game Studies.

Smith, Jonas Heide (2007). Book Review: Persuasive Games – The Expressive Power of Videogames. Game Research.

Smith, Jonas Heide (2007). Facebook: Vi er blevet hypersociale. Politiken, 18/11-2007.

Smith, Jonas Heide (2007). No Medium is an Island: An essay on the video game and its cultural neighborhood. Game Research (August 2007).

Smith, Jonas Heide (2007). Who Governs the Gamers. In: J. Patrick Williams & Jonas Heide Smith (eds.) (2007). The Players’ Realm: Studies on the Culture of Video Games and Gaming. Jefferson, NC: McFarland & Co. [Book details]

J. Patrick Williams & Jonas Heide Smith (eds.) (2007). The Players’ Realm: Studies on the Culture of Video Games and Gaming. Jefferson, NC: McFarland & Co. [Book details]

Smith, Jonas Heide (2006). Plans and Purposes: How Videogame Goals Shape Player Behaviour. PhD dissertation, Center for Computer Games Research, IT University of Copenhagen.

Smith, Jonas Heide (2006). The games economists play – implications of economic game theory for the study of computer games. Game Studies, vol 6, issue 1.

Tychsen, Anders & Smith, Jonas Heide & Hitchens, Michael & Tosca, Susana (2006). Communication in Multi-Player Role Playing Games – The Effect of Medium. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag. (If you don’t have Springer access, try this version).

Smith, Jonas Heide (2005). Computerspil skaber vold – ligesom børn kommer med storkene, ikke?. Politiken, 4/9-2005.

Smith, Jonas Heide (2005). The Aesthetics of Antagonism . Paper presented at the Aesthetics of Play conference, Bergen University, Bergen, Norway. October 14-15, 2005.

Smith, Jonas Heide (2005). Rammer for en handling – Computerspillets designhistorie i grove træk. In: Walther, Bo Kampmann & Jessen, Carsten (eds.). Spillets Verden, DPU Press. [Kladde-version]

Smith, Jonas Heide (2005). Agreeing to disagree – pre-game interaction and the issue of community. Paper presented at the Entertainment Computing – ICEC 2005: 4th International Conference, Sanda, Japan, September 19-21, 2005.

Smith, Jonas Heide (2005). The Problem of Other Players – In-game Collaboration as Collective Action. Paper presented at the Changing Views: Worlds in Play conference (DIGRA), Vancouver June.

Egenfeldt-Nielsen, Simon & Smith, Jonas Heide (2004). Playing With Fire – How do Computer Games Influence the Player? NORDICOM (see NORDICOM page)

Smith, Jonas Heide (2004). Playing dirty – understanding conflicts in multiplayer games. Paper presented at the 5th annual conference of The Association of Internet Researchers.

Smith, Jonas Heide (2004). Book review: History for Coffee Tables – Van Burnham’s Supercade. Game Research (January 2004).

Smith, Jonas Heide (2004). Does gameplay have politics?. Game Research (April 2004)

Smith, Jonas Heide (2003). Computerspillet mod nye horisonter. Information (kronik). [Også publiceret på Kommunikationsforum].

Smith, Jonas Heide (2003). Pli på nettet. Politiken (kronik), 7-2-2003.

Smith, Jonas Heide (2003). Book review: Form trouble – Markus Friedl’s Online Game Interactivity Theory. Game Research.

Egenfeldt-Nielsen, Simon & Smith, Jonas Heide (2003). Forskningsnotat om computerspil og skadelighed. Notat til Medierådet for Børn og Unge. [Svensk version, PDF: Datorspel och skadlighet].

Smith, Jonas Heide (2003). Kunsten at skabe venlige brugere. COMUNICARE no. 3, september 2003, Center for Kommunikation, Handelshøjskolen i København.

Smith, Jonas Heide (2003). Avatars you can trust – A survey on the issue of trust and communication in MMORPGs. Game Research.

Smith, Jonas Heide (2003). Book review: Bits of Context – The New Media Reader. Game Research.

Smith, Jonas Heide (2002). Bogomtale: From Chance to ChoicePolitologiske Studier, vol. 5, no. 15.

Smith, Jonas Heide (2002). Computer Game Research 101 – A Brief Introduction to the Literature. Game Research. [Japanese version]

Smith, Jonas Heide (2002). The Road not Taken – The How’s and Why’s of Interactive Fiction. Game Research.

Smith, Jonas Heide & Walther, Bo Kampmann (2002). Det er de andre mediers skyld!. SAMSON, juli 2002.

Smith, Jonas Heide (2002). The Architectures of Trust – Supporting Cooperation in the Computer-Supported Community. MA Thesis, Dept. of Film and Media studies, University of Copenhagen.[1.9MB, read introduction here]

Smith, Jonas Heide (2001). Den sociale Maskine – perspektiver på computerunderstøttede fællesskaber. Politologiske Studier, vol. 4, no. 4.

Smith, Jonas Heide (2000). Dragen på loftet – om rammerne for interaktiv fiktion / The Dragon in the Attic. SAMSON, juli 2000.

Egenfeldt-Nielsen, Simon & Smith, Jonas Heide (2000). Den digitale Leg – om børn og computerspil Hans Reitzels Forlag, København. [Bogen kan hentes gratis i PDF-format]

Smith, Jonas Heide (2000). Når læseren får magten / The Empowered ReaderSENTURA, no. 8.

Smith. Jonas Heide (2000). Tekst, tegn og 3D-shootereSAMSON, april 2000.

Smith. Jonas Heide (2000). Klik her for at fortsætteInquirer, marts 2000.

Smith. Jonas Heide (1999). Mediernes lette tilstandSAMSON, december 1999.

Smith. Jonas Heide (1999). Det glemte Medie / The Forgotten MediumSAMSON, april 1999.

Smith. Jonas Heide (1998). Det teknologiske B-holdSAMSON, august 1998

 

Various columns for Game Research: – Cry FreedomWhat Women WantStories From the Sandbox

Diverse artikler i Dagbladet Information, bl.a.: – Leg for milliarderSku’ det være kunst?Digitale DesigndrømmeComputerspillet der ville være videnskabNettets magthavereDrømmen om de tænkende maskinerVed en fildelers dødTest dig selv: Er du en regnemaskine?Sociobiologi i modvind

Diverse artikler i instituttidsskriftet Inquirer, bl.a.: – Nye medier i ÅrhusMediesociologiske nedslag