Publikationer
Forthcoming, in review, work-in-progress etc.
Tychsen, Anders & Smith, Jonas Heide (in review for journal publication). Playing Stories: Communication in Role-Playing Games.
Smith, Jonas Heide (submitted for special issue of Games & Culture). Trusting the Avatar. [Draft version].
Academic publications
Just, Sine Nørholm & Smith, Jonas Heide (2009). Playful Persuasion: The Rhetorical Potential of Advergames. Nordicom Review, vol. 30, issue 2.
Egenfeldt-Nielsen, Simon & Smith, Jonas Heide & Tosca, Susana (2008). Understanding Video Games. New York: Routledge.
Smith, Jonas Heide (2008). Tragedies of the Ludic Commons. Game Studies.
Smith, Jonas Heide (2007). No Medium is an Island: An essay on the video game and its cultural neighborhood. Game Research (August 2007).
Smith, Jonas Heide (2007). Who Governs the Gamers. In: J. Patrick Williams & Jonas Heide Smith (eds.) (2007). The Players’ Realm: Studies on the Culture of Video Games and Gaming. Jefferson, NC: McFarland & Co. [Book details]
J. Patrick Williams & Jonas Heide Smith (eds.) (2007). The Players’ Realm: Studies on the Culture of Video Games and Gaming. Jefferson, NC: McFarland & Co. [Book details]
Smith, Jonas Heide (2006). Plans and Purposes: How Videogame Goals Shape Player Behaviour. PhD dissertation, Center for Computer Games Research, IT University of Copenhagen.
Smith, Jonas Heide (2006). The games economists play – implications of economic game theory for the study of computer games. Game Studies, vol 6, issue 1.
Tychsen, Anders & Smith, Jonas Heide & Hitchens, Michael & Tosca, Susana (2006). Communication in Multi-Player Role Playing Games – The Effect of Medium. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag. (If you don’t have Springer access, try this version).
Smith, Jonas Heide (2005). The Aesthetics of Antagonism . Paper presented at the Aesthetics of Play conference, Bergen University, Bergen, Norway. October 14-15, 2005.
Smith, Jonas Heide (2005). Rammer for en handling – Computerspillets designhistorie i grove træk. In: Walther, Bo Kampmann & Jessen, Carsten (eds.). Spillets Verden, DPU Press. [Kladde-version]
Smith, Jonas Heide (2005). Agreeing to disagree – pre-game interaction and the issue of community. Paper presented at the Entertainment Computing – ICEC 2005: 4th International Conference, Sanda, Japan, September 19-21, 2005.
Smith, Jonas Heide (2005). The Problem of Other Players – In-game Collaboration as Collective Action. Paper presented at the Changing Views: Worlds in Play conference (DIGRA), Vancouver June.
Egenfeldt-Nielsen, Simon & Smith, Jonas Heide (2004). Playing With Fire – How do Computer Games Influence the Player? NORDICOM (see NORDICOM page)
Smith, Jonas Heide (2004). Playing dirty – understanding conflicts in multiplayer games. Paper presented at the 5th annual conference of The Association of Internet Researchers.
Smith, Jonas Heide (2004). Book review: History for Coffee Tables – Van Burnham’s Supercade. Game Research (January 2004).
Smith, Jonas Heide (2004). Does gameplay have politics?. Game Research (April 2004)
Smith, Jonas Heide (2003). Book review: Form trouble – Markus Friedl’s Online Game Interactivity Theory. Game Research.
Egenfeldt-Nielsen, Simon & Smith, Jonas Heide (2003). Forskningsnotat om computerspil og skadelighed. Notat til Medierådet for Børn og Unge. [Svensk version, PDF: Datorspel och skadlighet].
Smith, Jonas Heide (2003). Kunsten at skabe venlige brugere. COMUNICARE no. 3, september 2003, Center for Kommunikation, Handelshøjskolen i København.
Smith, Jonas Heide (2003). Avatars you can trust – A survey on the issue of trust and communication in MMORPGs. Game Research.
Smith, Jonas Heide (2003). Book review: Bits of Context – The New Media Reader. Game Research.
Smith, Jonas Heide (2002). Computer Game Research 101 – A Brief Introduction to the Literature. Game Research. [Japanese version]
Smith, Jonas Heide (2002). The Road not Taken – The How’s and Why’s of Interactive Fiction. Game Research.
Smith, Jonas Heide & Walther, Bo Kampmann (2002). Det er de andre mediers skyld!. SAMSON, juli 2002.
Smith, Jonas Heide (2002). The Architectures of Trust – Supporting Cooperation in the Computer-Supported Community. MA Thesis, Dept. of Film and Media studies, University of Copenhagen.[1.9MB, read introduction here]
Smith, Jonas Heide (2001). Den sociale Maskine – perspektiver på computerunderstøttede fællesskaber. Politologiske Studier, vol. 4, no. 4.
Smith, Jonas Heide (2000). Dragen på loftet – om rammerne for interaktiv fiktion / The Dragon in the Attic. SAMSON, juli 2000.
Non-academic publications
Smith, Jonas Heide (2009). Nekrolog: Websitet er dødt…. Nettet leve!. Politiken, 2/5-2009.
Smith, Jonas Heide (2007). Facebook: Vi er blevet hypersociale. Politiken, 18/11-2007.
Smith, Jonas Heide (2005). Computerspil skaber vold – ligesom børn kommer med storkene, ikke?. Politiken, 4/9-2005.
Smith, Jonas Heide (2003). Computerspillet mod nye horisonter. Information (kronik). [Også publiceret på Kommunikationsforum].
Smith, Jonas Heide (2003). Pli på nettet. Politiken (kronik), 7-2-2003.
Smith, Jonas Heide (2002). Bogomtale: From Chance to Choice. Politologiske Studier, vol. 5, no. 15.
Various columns for Game Research: – Cry Freedom – What Women Want – Stories From the Sandbox
Diverse artikler i Dagbladet Information, bl.a.: – Leg for milliarder – Sku’ det være kunst? – Digitale Designdrømme – Computerspillet der ville være videnskab – Nettets magthavere – Drømmen om de tænkende maskiner – Ved en fildelers død – Test dig selv: Er du en regnemaskine? – Sociobiologi i modvind
Diverse artikler i instituttidsskriftet Inquirer, bl.a.: – Nye medier i Århus – Mediesociologiske nedslag
Egenfeldt-Nielsen, Simon & Smith, Jonas Heide (2000). Den digitale Leg – om børn og computerspil Hans Reitzels Forlag, København. [Bogen kan hentes gratis i PDF-format]
Smith, Jonas Heide (2000). Når læseren får magten / The Empowered Reader. SENTURA, no. 8.
Smith. Jonas Heide (2000). Tekst, tegn og 3D-shootere. SAMSON, april 2000.
Smith. Jonas Heide (2000). Klik her for at fortsætte. Inquirer, marts 2000.
Smith. Jonas Heide (1999). Mediernes lette tilstand. SAMSON, december 1999.
Smith. Jonas Heide (1999). Det glemte Medie / The Forgotten Medium. SAMSON, april 1999.
Smith. Jonas Heide (1998). Det teknologiske B-hold. SAMSON, august 1998