Playing the Field: An interdisciplinary game researchers’ summit
ITU; Dec. 6th, room: Aud. 3, 2nd floor.
14:00 Edward Castronova: “Why is this talk so boring?”
14:40 Bart Simon: “Digital Gaming and Local Practices of Social Imagination:
A Report from the Montreal GameCODE Project”
15:20 Coffee break, machine in 2D
15:40 Ian [...]
Turns out that penalty kick behaviour conforms beautifully with game theoretical predictions.
Economist Ignacio Palacios-Huerta of Brown University has studied thousands of penalty kicks. Penalty kicks are theoretically wonderful since they constitute 2-player zero-sum games where players have very few available strategies and where [...]
An article (intro article) in today’s Politiken describes the development of real-world markets for virtual world items (and such) including statements from yours truly, Espen, Miguel, Edward Castronova and Julian Dibbell (website down).
Among the more noteworthy features, well-known orc warlock and my former WoW [...]
Open publication – Free publishing
Download Plans and Purposes: How videogame goals shape player behaviour (4.5MB PDF).
On 7 December 2006 I succesfully defended my PhD dissertation Plans and Purposes: How Video Games Shape Player Behavior. My main supervisor was Anker Helms Jørgensen [...]
GDC 2005 has played itself out. It did so with great pomp, some fascinating talks, some entertaining talks, quite a bit of mingling, immodest amounts of high-quality coffee and a considerable number of visits to Lori’s.
Most distinctly the air was loaded with some trepidation over the coming console generation and particularly [...]
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

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