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	<title>Jonas Heide Smiths notesblog&#187; Edward Castronova</title>
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		<title>Game Research summit at ITU, 6 December</title>
		<link>http://jonassmith.dk/weblog/game-research-summit-at-itu-6-december/</link>
		<comments>http://jonassmith.dk/weblog/game-research-summit-at-itu-6-december/#comments</comments>
		<pubDate>Fri, 01 Dec 2006 07:23:29 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
				<category><![CDATA[Announcements/CfPs]]></category>
		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[ITU]]></category>
		<category><![CDATA[research]]></category>

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		<description><![CDATA[<p>Playing the Field: An interdisciplinary game researchers&#8217; summit</p> <p>ITU; Dec. 6th, room: Aud. 3, 2nd floor.</p> <p>14:00 Edward Castronova: &#8220;Why is this talk so boring?&#8221;<br /> 14:40 Bart Simon: &#8220;Digital Gaming and Local Practices of Social Imagination:<br /> A Report from the Montreal GameCODE Project&#8221;<br /> 15:20 Coffee break, machine in 2D<br /> 15:40 Ian [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Playing the Field: An interdisciplinary game researchers&#8217; summit</strong></p>
<p>ITU; Dec. 6th, room: Aud. 3, 2nd floor.</p>
<p>14:00 Edward Castronova: &#8220;Why is this talk so boring?&#8221;<br />
14:40 Bart Simon: &#8220;Digital Gaming and Local Practices of Social Imagination:<br />
A Report from the Montreal GameCODE Project&#8221;<br />
15:20 Coffee break, machine in 2D<br />
15:40 Ian Bogost: &#8220;Platform Studies: computers and other neglected topics in<br />
game research&#8221;<br />
16:20 short break<br />
16:30 Panel discussion: Where are &#8220;we&#8221; going? And how?<strong></p>
<p>Lignende indlæg:</strong>
<ul class="similar-posts"><a href="http://jonassmith.dk/weblog/first-european-symposium-on-computer-games-and-emotions/" rel="bookmark" title="23/11/2006">First European symposium on Computer Games and Emotions</a> (23/11/2006)</p>
<p><a href="http://jonassmith.dk/weblog/game-lecture-aki-jarvinen-to-speak-at-itu-tomorrow/" rel="bookmark" title="11/10/2006">Game lecture: Aki Järvinen to speak at ITU tomorrow</a> (11/10/2006)</p>
<p><a href="http://jonassmith.dk/weblog/phd-scholarships-available-at-itu/" rel="bookmark" title="23/08/2007">PhD scholarships available at ITU</a> (23/08/2007)</p>
<p><a href="http://jonassmith.dk/weblog/game-research-20-work-in-progress/" rel="bookmark" title="17/05/2006">Game Research 2.0 (work in progress)</a> (17/05/2006)</p>
<p><a href="http://jonassmith.dk/weblog/game-lecture-at-itu-tomorrow-can-you-make-them-cry-without-tearing-your-hair-out/" rel="bookmark" title="06/06/2007">Game Lecture at ITU tomorrow: Can you make them cry without tearing your hair out?</a> (06/06/2007)
</ul>
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		<title>Soccer players are excellent game theorists</title>
		<link>http://jonassmith.dk/weblog/soccer-players-are-excellent-game-theorists/</link>
		<comments>http://jonassmith.dk/weblog/soccer-players-are-excellent-game-theorists/#comments</comments>
		<pubDate>Thu, 27 Jul 2006 12:41:03 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
				<category><![CDATA[Hot stuff]]></category>
		<category><![CDATA[Computerspil]]></category>
		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[ITU]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://jonassmith.dk/weblog/soccer-players-are-excellent-game-theorists/</guid>
		<description><![CDATA[<p><a href="http://flickr.com/photos/75639422@N00/186311779" title="The winning penalty kick"></a></p> <p>Turns out that penalty kick behaviour conforms beautifully with game theoretical predictions.</p> <p>Economist <a href="http://www.econ.brown.edu/fac/ipalacios/">Ignacio Palacios-Huerta</a> of Brown University has <a href="http://www.econ.brown.edu/fac/ipalacios/pdf/professionals.pdf">studied</a> thousands of penalty kicks. Penalty kicks are theoretically wonderful since they constitute 2-player zero-sum games where players have very few available strategies and where the outcome is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/75639422@N00/186311779" title="The winning penalty kick"><img src="http://static.flickr.com/63/186311779_a8b8dc6924_d.jpg" /></a></p>
<p>Turns out that penalty kick <span>behaviour</span> conforms beautifully with game theoretical predictions.</p>
<p>Economist <a href="http://www.econ.brown.edu/fac/ipalacios/">Ignacio Palacios-Huerta</a> of Brown University has <a href="http://www.econ.brown.edu/fac/ipalacios/pdf/professionals.pdf">studied</a> thousands of penalty kicks. Penalty kicks are theoretically wonderful since they constitute 2-player zero-sum games where players have very few available strategies and where the outcome is decided immediately after the initial action.
</p>
<p>Palacios-Huerta found that no strategy is inherently better. And that soccer players (as opposed to the typical lab subjects of behavioural game theory) manage to play truly randomly (the way they ought to if they are following basic game theory assumptions):</p>
<blockquote><p>&#8230;professional players are found to be capable of behaving perfectly randomly. Their sequences neither exhibit negative or positive autocorrelation, and choices do not depend on one&#8217;s own previous play, on the opponent&#8217;s previous plays or on past outcomes.</p>
</blockquote>
<p>According to the author, these results are close to unique, i.e. the observed behaviour (supporting the model) has not been seen in other experimental contexts. 
</p>
<p>The article is a fascinating example of how games (in our sense) and game theory (in the economist&#8217;s sense) may be reciprocally fruitful. Which was the larger point of Edward Castronova&#8217;s recent article <strong>Castronova, E. (2006). The Research Value of Large Games: Natural Experiments in Norrath and Camelot. Games and Culture, 1(2), 163-186.</strong>
</p>
<p>
</p>
<p><strong></p>
<p>Lignende indlæg:</strong>
<ul class="similar-posts"><a href="http://jonassmith.dk/weblog/new-article-on-videogames-and-economic-game-theory/" rel="bookmark" title="28/12/2006">New article on videogames and economic game theory</a> (28/12/2006)</p>
<p><a href="http://jonassmith.dk/weblog/the-project-takes-a-new-direction-or-at-least-the-sub-title-is-still-reasonable/" rel="bookmark" title="24/05/2005">The Project takes a new direction&#8230; &#8211; or: At least the sub-title is still reasonable</a> (24/05/2005)</p>
<p><a href="http://jonassmith.dk/weblog/game-research-summit-at-itu-6-december/" rel="bookmark" title="01/12/2006">Game Research summit at ITU, 6 December</a> (01/12/2006)</p>
<p><a href="http://jonassmith.dk/weblog/130/" rel="bookmark" title="04/06/2005">Garrg makes the front page</a> (04/06/2005)</p>
<p><a href="http://jonassmith.dk/weblog/dissertation-abstract-beta/" rel="bookmark" title="04/08/2006">Dissertation abstract beta</a> (04/08/2006)
</ul>
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		<title>Garrg makes the front page</title>
		<link>http://jonassmith.dk/weblog/130/</link>
		<comments>http://jonassmith.dk/weblog/130/#comments</comments>
		<pubDate>Sat, 04 Jun 2005 13:07:06 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
				<category><![CDATA[Hot stuff]]></category>
		<category><![CDATA[Computerspil]]></category>
		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[ITU]]></category>

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		<description><![CDATA[<p></p> <p>An article <a href="http://politiken.dk/VisArtikel.iasp?PageID=381394&#038;TemplateID=5567">(intro article)</a> in today&#8217;s Politiken describes the development of real-world markets for virtual world items (and such) including statements from yours truly, <a href="http://www.hf.uib.no/hi/espen/">Espen</a>, <a href="http://www1.itu.dk/sw2142.asp">Miguel</a>, <a href="http://mypage.iu.edu/~castro/home.html">Edward Castronova</a> and Julian Dibbell (website down). </p> <p>Among the more noteworthy features, well-known orc warlock and my former WoW avatar <a href="http://jonassmith.dk/weblog/?p=75">Garrg</a> lights [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://jonassmith.dk/weblog/uploads/flagermysork.jpg" width="460" height="161" alt="" title="" /></p>
<p>An article <a href="http://politiken.dk/VisArtikel.iasp?PageID=381394&#038;TemplateID=5567">(intro article)</a> in today&#8217;s Politiken describes the development of real-world markets for virtual world items (and such) including statements from yours truly, <a href="http://www.hf.uib.no/hi/espen/">Espen</a>, <a href="http://www1.itu.dk/sw2142.asp">Miguel</a>, <a href="http://mypage.iu.edu/~castro/home.html">Edward Castronova</a> and Julian Dibbell (website down). </p>
<p>Among the more noteworthy features, well-known orc warlock and my former WoW avatar <a href="http://jonassmith.dk/weblog/?p=75">Garrg</a> lights up the very front page of today&#8217;s newspaper (see picture above).<br />
 <strong></p>
<p>Lignende indlæg:</strong>
<ul class="similar-posts"><a href="http://jonassmith.dk/weblog/quiet-time/" rel="bookmark" title="25/02/2005">Quiet time</a> (25/02/2005)</p>
<p><a href="http://jonassmith.dk/weblog/front-page-draft/" rel="bookmark" title="25/07/2006">Front page draft</a> (25/07/2006)</p>
<p><a href="http://jonassmith.dk/weblog/soccer-players-are-excellent-game-theorists/" rel="bookmark" title="27/07/2006">Soccer players are excellent game theorists</a> (27/07/2006)</p>
<p><a href="http://jonassmith.dk/weblog/game-research-summit-at-itu-6-december/" rel="bookmark" title="01/12/2006">Game Research summit at ITU, 6 December</a> (01/12/2006)</p>
<p><a href="http://jonassmith.dk/weblog/post-gdc/" rel="bookmark" title="14/03/2005">Post-GDC</a> (14/03/2005)
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		<title>PhD</title>
		<link>http://jonassmith.dk/weblog/phd-plans-and-purposes/</link>
		<comments>http://jonassmith.dk/weblog/phd-plans-and-purposes/#comments</comments>
		<pubDate>Sun, 08 May 2005 22:12:02 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
				<category><![CDATA[Hot stuff]]></category>
		<category><![CDATA[Computerspil]]></category>
		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[My research]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Undersøgelse]]></category>

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		<description><![CDATA[</p> <a href="http://issuu.com/jonassmith/docs/dissertation1-0?mode=embed&#38;viewMode=presentation&#38;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&#38;showFlipBtn=true" target="_blank">Open publication</a> &#8211; Free <a href="http://issuu.com" target="_blank">publishing</a> <p><a title="Plans and Purposes" href="http://jonassmith.dk/weblog/wp-content/dissertation1-0.pdf">Download Plans and Purposes: How videogame goals shape player behaviour</a> (4.5MB PDF).</p> <p>On 7 December 2006 I succesfully defended my PhD dissertation Plans and Purposes: How Video Games Shape Player Behavior. My main supervisor was Anker Helms Jørgensen and my co-supervisor [...]]]></description>
			<content:encoded><![CDATA[<div style="float: left; margin-right: 10px;"><object style="width: 300px; height: 430px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="menu" value="false" /><param name="src" value="http://static.issuu.com/webembed/viewers/style1/v1/IssuuViewer.swf?mode=embed&amp;viewMode=presentation&amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&amp;showFlipBtn=true&amp;documentId=090209215309-d02284de6f5b4c1e8041925a1990cf05&amp;docName=dissertation1-0&amp;username=jonassmith&amp;loadingInfoText=Plans%20and%20Purposes%3A%20How%20Videogame%20Goals%20Shape&amp;et=1250539536953&amp;er=58" /><param name="flashvars" value="mode=embed&amp;viewMode=presentation&amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&amp;showFlipBtn=true&amp;documentId=090209215309-d02284de6f5b4c1e8041925a1990cf05&amp;docName=dissertation1-0&amp;username=jonassmith&amp;loadingInfoText=Plans%20and%20Purposes%3A%20How%20Videogame%20Goals%20Shape&amp;et=1250539536953&amp;er=58" /><embed style="width: 300px; height: 450px;" type="application/x-shockwave-flash" width="100" height="100" src="http://static.issuu.com/webembed/viewers/style1/v1/IssuuViewer.swf?mode=embed&amp;viewMode=presentation&amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&amp;showFlipBtn=true&amp;documentId=090209215309-d02284de6f5b4c1e8041925a1990cf05&amp;docName=dissertation1-0&amp;username=jonassmith&amp;loadingInfoText=Plans%20and%20Purposes%3A%20How%20Videogame%20Goals%20Shape&amp;et=1250539536953&amp;er=58" flashvars="mode=embed&amp;viewMode=presentation&amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&amp;showFlipBtn=true&amp;documentId=090209215309-d02284de6f5b4c1e8041925a1990cf05&amp;docName=dissertation1-0&amp;username=jonassmith&amp;loadingInfoText=Plans%20and%20Purposes%3A%20How%20Videogame%20Goals%20Shape&amp;et=1250539536953&amp;er=58" menu="false" allowfullscreen="true"></embed></object></p>
<div style="width: 320px; text-align: left;"><a href="http://issuu.com/jonassmith/docs/dissertation1-0?mode=embed&amp;viewMode=presentation&amp;layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&amp;showFlipBtn=true" target="_blank">Open publication</a> &#8211; Free <a href="http://issuu.com" target="_blank">publishing</a></div>
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<p><a title="Plans and Purposes" href="http://jonassmith.dk/weblog/wp-content/dissertation1-0.pdf">Download Plans and Purposes: How videogame goals shape player behaviour</a> (4.5MB PDF).</p>
<p>On 7 December 2006 I succesfully defended my PhD dissertation <em>Plans and Purposes: How Video Games Shape Player Behavior</em>. My main supervisor was Anker Helms Jørgensen and my co-supervisor was TL Taylor. The official opponents were Edward Castronova and Bart Simon.</p>
<h3>Table of contents</h3>
<p><strong>CHAPTER 1: INTRODUCTION	6</strong><br />
MOTIVATION AND CONTRIBUTION	8<br />
A BRIEF NOTE ON PREVIOUS WORK	10<br />
THE THEORY OF GAMES	11<br />
APPROACH	14<br />
FOCUS	16</p>
<p><strong>CHAPTER 2: VISIONS OF THE PLAYER	21</strong><br />
THE PLAYER IN GAME STUDIES	21<br />
FOUR MODELS OF THE PLAYER	23</p>
<p><strong>CHAPTER 3: GAMES AND THE RATIONAL PLAYER MODEL	43</strong><br />
GAME CONFLICT AND BEHAVIOUR	44<br />
AN INTRODUCTION TO VIDEO GAME CONFLICT	45<br />
THE RATIONAL PLAYER MODEL REVISITED	57<br />
IMPLICATIONS FOR VIDEO GAMES	64<br />
GAME GOALS	66<br />
GAME THEORY AND VIDEO GAMES	74<br />
MODELLING GAMES	85<br />
STRATEGICNESS	145</p>
<p><strong>CHAPTER 4: PLAYER BEHAVIOUR	160</strong><br />
PREVIOUS STUDIES OF PLAYER BEHAVIOUR	161<br />
THE STUDY: THREE GAMES, THREE PLAYER RELATIONSHIPS	179<br />
DISCUSSION OF THE IN-GAME/OUT-OF-GAME SPLIT	227<br />
SUMMARY AND DISCUSSION	235</p>
<p><strong>CHAPTER 5: CONCLUSIONS AND NEW PERSPECTIVES	240</strong><br />
FUTURE PERSPECTIVES	242<br />
REFERENCES	245<br />
VIDEO GAMES CITED	255</p>
<h3 style="clear: left;">Dissertation abstract</h3>
<p>Games shape player behaviour by presenting goals which players attempt to fulfil.<br />
This is the most common “folk” theory of the relationship between game design and player behaviour. It is also one central to most game design literature and to much work within the game studies field.</p>
<p>In this dissertation, the simple idea that players try to win is explicated through a “Rational Player Model”, a tool for understanding the relationship between game goals and the behaviour of players who try to reach these goals. The model is discussed and applied in two capacities:</p>
<p>A) As a model for formal analysis which can used to understand and categorize certain aspects of games related to goals. Here, video games are studied through the lens of (economic) game theory in order to determine, for instance, the types of conflict dynamics the games will elicit given Rational Player assumptions.</p>
<p>B) As an ideal type of actual player behaviour. Here, the model is used to derive concrete predictions about video game player behaviour which are then compared to actual play in an empirical study of multiplayer console gaming. The dissertation finds that the Rational Player Model is one of four models of player behaviour common in the game studies/design literature and that it is the predominant model within game design. Also, the model is found to often operate at so deep a level as to be unstated. Applying the model analytically, video games are<br />
categorized as competitive, semicooperative or cooperative and it is shown how the number of players influence a game’s conflict dynamics. This leads to an analysis of “strategicness” of different game types; a combined measure of the degree to which other players matter to the choices of the “rational” player and the range of these choices.</p>
<p>Finally, deriving behavioural predictions from the model and comparing these to data from a study on multiplayer console play, players are found to behave “rationally” within the gamespace itself while working to fulfil various social functions in their verbal interaction.</p>
<p><strong>UPDATE</strong>: See also <a href="http://jonassmith.dk/weblog/category/uncategorized/myresearch/">&#8220;My research&#8221; entries</a><strong></p>
<p>Lignende indlæg:</strong>
<ul class="similar-posts"><a href="http://jonassmith.dk/weblog/dissertation-abstract-beta/" rel="bookmark" title="04/08/2006">Dissertation abstract beta</a> (04/08/2006)</p>
<p><a href="http://jonassmith.dk/weblog/phd-defence-completed-get-ready/" rel="bookmark" title="09/12/2006">PhD defense completed &#8211; get ready</a> (09/12/2006)</p>
<p><a href="http://jonassmith.dk/weblog/i-think-that-you-think-that-i-think/" rel="bookmark" title="07/06/2006">I think that you think that I think</a> (07/06/2006)</p>
<p><a href="http://jonassmith.dk/weblog/whats-your-take/" rel="bookmark" title="03/07/2006">What&#8217;s your take?</a> (03/07/2006)</p>
<p><a href="http://jonassmith.dk/weblog/phd-scholarship-in-mmorpg-development-available/" rel="bookmark" title="28/07/2005">PhD Scholarship in MMORPG development available</a> (28/07/2005)
</ul>
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		<title>Post-GDC</title>
		<link>http://jonassmith.dk/weblog/post-gdc/</link>
		<comments>http://jonassmith.dk/weblog/post-gdc/#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Hot stuff]]></category>
		<category><![CDATA[Computerspil]]></category>
		<category><![CDATA[Edward Castronova]]></category>
		<category><![CDATA[ITU]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://jonassmith.dk/weblog/?p=92</guid>
		<description><![CDATA[<p> GDC 2005 has played itself out. It did so with great pomp, some fascinating talks, some entertaining talks, quite a bit of mingling, immodest amounts of high-quality coffee and a considerable number of visits to <a href="http://www.lorisdiner.com/">Lori&#8217;s</a>.<br />Most distinctly the air was loaded with some trepidation over the coming console generation and particularly buzzing [...]]]></description>
			<content:encoded><![CDATA[<p> GDC 2005 has played itself out. It did so with great pomp, some fascinating talks, some entertaining talks, quite a bit of mingling, immodest amounts of high-quality coffee and a considerable number of visits to <a href="http://www.lorisdiner.com/">Lori&#8217;s</a>.<br />Most distinctly the air was loaded with some trepidation over the coming console generation and particularly buzzing with energy during Will Wright&#8217;s &#8220;Spore&#8221; keynote (advocating a solution to next-gen woes in the form of player-generated content). See <a href="http://www.jesperjuul.dk/ludologist/index.php?p=171">Jesper&#8217;s blog</a> for more on this.</p>
<p><img src="http://www.itu.dk/people/smith/grafik/castronovagdc.jpg" /><br />Oh, and here is Jesse Schell, Edward Castronova, and Jim Paul Gee discussing &#8220;What <em>Researchers Can and Can&#8217;t Tell You About Your Games</em>&#8220;. Castronova pitches his game design idea that will &#8220;<em>enable social scientists to finally make studies with the precision of physicists</em>&#8221; &#8211; yep, that&#8217;s more or less what he said.<strong></p>
<p>Lignende indlæg:</strong>
<ul class="similar-posts"><a href="http://jonassmith.dk/weblog/game-research-summit-at-itu-6-december/" rel="bookmark" title="01/12/2006">Game Research summit at ITU, 6 December</a> (01/12/2006)</p>
<p><a href="http://jonassmith.dk/weblog/post-digra/" rel="bookmark" title="22/06/2005">Post Digra</a> (22/06/2005)</p>
<p><a href="http://jonassmith.dk/weblog/130/" rel="bookmark" title="04/06/2005">Garrg makes the front page</a> (04/06/2005)</p>
<p><a href="http://jonassmith.dk/weblog/soccer-players-are-excellent-game-theorists/" rel="bookmark" title="27/07/2006">Soccer players are excellent game theorists</a> (27/07/2006)</p>
<p><a href="http://jonassmith.dk/weblog/post-aesthetics/" rel="bookmark" title="17/10/2005">Post-aesthetics</a> (17/10/2005)
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