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	<title>Jonas Heide Smiths notesblog&#187; Susana Tosca</title>
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		<title>Understanding Video Games now in stores</title>
		<link>http://jonassmith.dk/weblog/understanding-video-games-now-in-stores/</link>
		<comments>http://jonassmith.dk/weblog/understanding-video-games-now-in-stores/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 10:31:27 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
				<category><![CDATA[featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Computerspil]]></category>
		<category><![CDATA[ITU]]></category>
		<category><![CDATA[Simon Egenfeldt-Nielsen]]></category>
		<category><![CDATA[Susana Tosca]]></category>
		<category><![CDATA[Understanding Video Games]]></category>

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		<description><![CDATA[<p><a href="http://www.flickr.com/photos/jonassmith/2316495930/" title="Understanding Video Games by Agent Smith, on Flickr"></a>The video games text-book which I have co-written with <a href="http://www.itu.dk/people/tosca/">Susana Tosca</a> and <a href="http://seriousgames.dk/new/ourteam.php">Simon Egenfeldt-Nielsen</a> has now left the printers and reached the <a href="http://www.amazon.com/Understanding-Video-Games-Essential-Introduction/dp/0415977215/ref=ed_oe_p">virtual shelves of Amazon.com</a>.<br /> The book is so interesting that it actually has a (somewhat rudimentary) <a href="http://www.routledge.com/textbooks/9780415977210/">Companion Website</a> featuring [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/jonassmith/2316495930/" title="Understanding Video Games by Agent Smith, on Flickr"><img src="http://farm3.static.flickr.com/2338/2316495930_2c96145ea7_m.jpg" width="160" height="240" alt="Understanding Video Games" style="float:left;margin-right:6px;"/></a>The video games text-book which I have co-written with <a href="http://www.itu.dk/people/tosca/">Susana Tosca</a> and <a href="http://seriousgames.dk/new/ourteam.php">Simon Egenfeldt-Nielsen</a> has now left the printers and reached the <a href="http://www.amazon.com/Understanding-Video-Games-Essential-Introduction/dp/0415977215/ref=ed_oe_p">virtual shelves of Amazon.com</a>.<br />
The book is so interesting that it actually has a (somewhat rudimentary) <a href="http://www.routledge.com/textbooks/9780415977210/">Companion Website</a> featuring <a href="http://www.routledge.com/textbooks/9780415977210/introduction.asp">the book&#8217;s brief introduction chapter</a>.</p>
<p>If you&#8217;re in Denmark, <a href="http://www.bogpriser.dk/q-understanding-video-games/book-9780415977210/">here&#8217;s a list of fine web book stores that will be happy to ship the book to you</a>.</p>
<p>If you&#8217;re in the UK, you can get it <a href="http://www.routledgemedia.com/books/Understanding-Video-Games-isbn9780415977210">directly from Routledge</a>.</p>
<p>It&#8217;s 16.99 UK Pounds / 29.95 USD, took some time to write, and we do hope you buy it :-)<strong></p>
<p>Lignende indlÃ¦g:</strong>
<ul class="similar-posts"><a href="http://jonassmith.dk/weblog/our-video-game-text-book-gets-an-extra-life/" rel="bookmark" title="09/11/2010">Our video game text book gets an extra life</a> (09/11/2010)</p>
<p><a href="http://jonassmith.dk/weblog/the-package-has-been-delivered-i-repeat/" rel="bookmark" title="28/02/2005">The package has been delivered&#8230; I repeat&#8230;</a> (28/02/2005)</p>
<p><a href="http://jonassmith.dk/weblog/videogame-doctors/" rel="bookmark" title="04/03/2005">Videogame doctors</a> (04/03/2005)</p>
<p><a href="http://jonassmith.dk/weblog/players-realm-anthology-launched/" rel="bookmark" title="05/04/2007">Players&#8217; Realm anthology launched</a> (05/04/2007)</p>
<p><a href="http://jonassmith.dk/weblog/dr-egenfeldt-i-presume/" rel="bookmark" title="27/05/2005">Dr. Egenfeldt I presume?</a> (27/05/2005)
</ul>
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		<title>Paper on role-playing game communication out</title>
		<link>http://jonassmith.dk/weblog/paper-on-role-playing-game-communication-out/</link>
		<comments>http://jonassmith.dk/weblog/paper-on-role-playing-game-communication-out/#comments</comments>
		<pubDate>Tue, 21 Nov 2006 08:26:35 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
				<category><![CDATA[Hot stuff]]></category>
		<category><![CDATA[Announcements/CfPs]]></category>
		<category><![CDATA[Computerspil]]></category>
		<category><![CDATA[Min forskning]]></category>
		<category><![CDATA[Susana Tosca]]></category>
		<category><![CDATA[UndersÃ¸gelse]]></category>

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		<description><![CDATA[<p>I wrote a paper with Anders Tychsen, Michael Hitchens and Susana Tosca which is now published:</p> <p>Tychsen, Anders &#038; Smith, Jonas Heide &#038; Hitchens, Michael &#038; Tosca, Susana. Communication in Multi-Player Role Playing Games â€“ The Effect of Medium. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag.</p> <p>Abstract: [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote a paper with Anders Tychsen, Michael Hitchens and Susana Tosca which is now published:</p>
<p><em>Tychsen, Anders &#038; Smith, Jonas Heide &#038; Hitchens, Michael &#038; Tosca, Susana. <span style="font-weight: bold;">Communication in Multi-Player Role Playing Games â€“ The Effect of Medium</span>. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag.</em></p>
<blockquote><p><span style="font-weight: bold;">Abstract</span>: The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. Meanwhile, computer-based role-playing games, while structurally similar, offer quite different narrative experiences. Here results are presented of an experimental study of role-playing gamers in Pen-and-Paper and computer-supported settings. Communication patterns are shown to vary significantly on measures such as the share of in-character statements and the share of dramatically motivated statements. These results are discussed in the light of differences between the two gaming forms and finally some design implications are discussed.</p></blockquote>
<p>Find it at <a href="http://www.springerlink.com/content/1l572203m4g3750r/">Springer</a> or, if you don&#8217;t have access, try <a href="http://jonassmith.dk/weblog/wp-content/effectofmedium.pdf">this version</a>.<strong></p>
<p>Lignende indlÃ¦g:</strong>
<ul class="similar-posts"><a href="http://jonassmith.dk/weblog/limited-character-enactment-in-computer-rpgs/" rel="bookmark" title="14/06/2007">Limited character enactment in computer RPGs</a> (14/06/2007)</p>
<p><a href="http://jonassmith.dk/weblog/new-article-on-videogames-and-economic-game-theory/" rel="bookmark" title="28/12/2006">New article on videogames and economic game theory</a> (28/12/2006)</p>
<p><a href="http://jonassmith.dk/weblog/digra-paper-wrapped-and-delivered/" rel="bookmark" title="12/04/2005">DIGRA paper wrapped and delivered</a> (12/04/2005)</p>
<p><a href="http://jonassmith.dk/weblog/study-results/" rel="bookmark" title="05/12/2006">Study results</a> (05/12/2006)</p>
<p><a href="http://jonassmith.dk/weblog/game-seminar-friday-next-week/" rel="bookmark" title="04/11/2004">Game seminar Friday next week</a> (04/11/2004)
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		<title>Game seminar Friday next week</title>
		<link>http://jonassmith.dk/weblog/game-seminar-friday-next-week/</link>
		<comments>http://jonassmith.dk/weblog/game-seminar-friday-next-week/#comments</comments>
		<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
		<dc:creator></dc:creator>
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		<category><![CDATA[Susana Tosca]]></category>

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		<description><![CDATA[<p> The University of Copenhagen is hosting the next down-to-Earth but often pleasant public game seminar in our twice-a-year series. Program below:</p> <p>To Kill or not to Kill – and other presentations on computer games research </p> <p>Friday November 12, 2004<br />MODINET’s Conference Room 5.2.29a (old KUA)</p> <p>PROGRAMME:<br />09.15-09.25: Welcome<br />09.25-10.05: Gitte Stald Perspectives on [...]]]></description>
			<content:encoded><![CDATA[<p> The University of Copenhagen is hosting the next down-to-Earth but often pleasant public game seminar in our twice-a-year series. Program below:</p>
<p><strong>To Kill or not to Kill – and other presentations on computer games research </strong></p>
<p>Friday November 12, 2004<br />MODINET’s Conference Room 5.2.29a (old KUA)</p>
<p><strong>PROGRAMME</strong>:<br />09.15-09.25: Welcome<br />09.25-10.05: Gitte Stald Perspectives on Fascination of Death and Violence in Games<br />10.05-10.45: Kjetil Sandvik Game Characters with Scruples?<br />10.45-11.00: Coffee<br />11.00-11.40: Susana Tosca To Kill or not to Kill: the Butterfly Effect in Blade Runner<br />11.40-12.20: Troels Degn-Johansson On Death and Destruction in Strategy Games<br />12.20-13.15: Lunch<br />13.15-13.55: Jesper Juul What the Game Means: About Grand Theft Auto 3<br />13.55-14.10: coffee<br />14.10-14.50: Charlie Breindahl Racing Games<br />14.50-15.30: Jonas Heide Smith Games, Peacocks, and the Theory of Conflict<br /><strong></p>
<p>Lignende indlÃ¦g:</strong>
<ul class="similar-posts"><a href="http://jonassmith.dk/weblog/paper-on-role-playing-game-communication-out/" rel="bookmark" title="21/11/2006">Paper on role-playing game communication out</a> (21/11/2006)</p>
<p><a href="http://jonassmith.dk/weblog/seminar-this-fridaysaturday/" rel="bookmark" title="16/05/2005">Seminar this Friday/Saturday</a> (16/05/2005)</p>
<p><a href="http://jonassmith.dk/weblog/seminar-this-friday/" rel="bookmark" title="12/05/2005">Seminar this Friday</a> (12/05/2005)</p>
<p><a href="http://jonassmith.dk/weblog/understanding-video-games-now-in-stores/" rel="bookmark" title="07/03/2008">Understanding Video Games now in stores</a> (07/03/2008)</p>
<p><a href="http://jonassmith.dk/weblog/our-video-game-text-book-gets-an-extra-life/" rel="bookmark" title="09/11/2010">Our video game text book gets an extra life</a> (09/11/2010)
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