I wrote a paper with Anders Tychsen, Michael Hitchens and Susana Tosca which is now published:
Tychsen, Anders & Smith, Jonas Heide & Hitchens, Michael & Tosca, Susana. Communication in Multi-Player Role Playing Games – The Effect of Medium. Technologies for Interactive Digital Storytelling and Entertainment (Lecture Notes in Computer Science). Berlin: Springer Verlag.
Abstract: [...]
OK, the Nielsen report (the third annual Active Gamer Benchmark Study) must be purchased. That we can’t read the details is problematic, but let’s say it does not totally invalidate the findings.
From what I’ve found the report concludes that
There are 117 million Active Gamers (one who owns a console and spends at least [...]
All good things – and apparently also the barely bearable ones – must come to an end.
As implied, my dissertation was sent on its merry way through the labyrinthine ways of the Danish PhD system, beyond human interference. That is well and good.
In recent weeks I’ve been in recovery spending much-appreciated (by [...]
Here’s my current thinking on what it is I’m doing…
Working title
Plans and Purposes: How Videogame Goals Shape Player Behaviour
Abstract
Games shape player behaviour by presenting goals which players attempt to fulfil. This is the most common “folk” theory of the relationship between game design and [...]
Pascal Boyer, in his Religion Explained: The Evolutionary Origins of Religious Thought
notes (loosely rephrased) that there are questions which, to appreciate their importance, require years of dedicated study. A good point, I think.
(The context is Boyer wondering about how we are able to move our limbs by willing them to [...]
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

Computerspil-grundbog på trapperne. Detaljer ovre på Facebook.På Twitter
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