What’s your take?
I have a puzzling result of my study. Do you have a suggestion for an interpretation?
I am testing the effectiveness of a “rational agent” model in explaining player behaviour. In other words, do players actually adopt the game goals as their own?
It turns out that
- YES: In terms of the gamespace (i.e. on-screen) they do. While playing the three games in my study, players conformed to what you would expect if they were simply trying to win.
but
- NO: In terms of their verbal interaction and behaviour outside the gamespace (i.e. in the couch) they do not. The players gave help and advice in ways that did not obviously improve their own chances of winning (e.g. they helped others a lot in a competitive game).
Is this surprising? And do you have any idea why this split occurs?
Dette indlæg ligner…
The Project takes a new direction… – or: At least the sub-title is still reasonable (24/05/2005)
Dissertation abstract beta (04/08/2006)
New article on videogames and economic game theory (28/12/2006)
Studies on player behaviour? (17/05/2005)
Study results (05/12/2006)
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

Computerspil-grundbog på trapperne. Detaljer ovre på Facebook.Populærest
- Eksperimentet: Vold og computerspil
- Pia Kjærsgaard i Detektor
- Computerspil skaber vold – ligesom børn …
- Hvad ved du om uvidenhed?
- Fri sex og nye medier
- Anmeldelse: Politikens iPhone-app
- En forbløffende god bog om computerspil
- Den virale markedsførings eneste problem…
- Game bibliography goes Wiki
- PhD defense completed – get ready
Tag cloud
Akademia digitale medier Announcements/CfPs Players' Realm anthology ITU Computerspil Wordpress Facebook PhD Min forskning Tillid Edward Castronova film Personligt digital borgerinddragelse Undersøgelse anmeldelse World of Warcraft Simon Egenfeldt-Nielsen Second Life bookmarks webkommunikation research self-constraint Persuasion Det Danske Filminstitut politiken webdesign Understanding Video Games Nye medier













