What’s your take?
I have a puzzling result of my study. Do you have a suggestion for an interpretation?
I am testing the effectiveness of a “rational agent” model in explaining player behaviour. In other words, do players actually adopt the game goals as their own?
It turns out that
- YES: In terms of the gamespace (i.e. on-screen) they do. While playing the three games in my study, players conformed to what you would expect if they were simply trying to win.
but
- NO: In terms of their verbal interaction and behaviour outside the gamespace (i.e. in the couch) they do not. The players gave help and advice in ways that did not obviously improve their own chances of winning (e.g. they helped others a lot in a competitive game).
Is this surprising? And do you have any idea why this split occurs?
Dette indlæg ligner…
The Project takes a new direction… – or: At least the sub-title is still reasonable (24/05/2005)
Dissertation abstract beta (04/08/2006)
New article on videogames and economic game theory (28/12/2006)
Studies on player behaviour? (17/05/2005)
Study results (05/12/2006)
Velkommen til disse ydmyge sider. Jeg hedder Jonas og arbejder som onlinespecialist hos Egmont. Tanker du måtte snuble over på denne blog er helt mine egne (i de tilfælde hvor jeg ikke bare har hugget dem fra andre).

Computerspil-grundbog på trapperne. Detaljer ovre på Facebook.På Twitter
- Det er muligt at nogen har sol i København, men har I jordskælv og hagl så store at de aktiverer bilalarmerne? #jonasisofia #
- The Facebook Fallacy - Technology Review http://t.co/VHby5F28 #
- The Game of Thrones Games Suck, so Try These Awesome Mods Instead http://t.co/yxWd7mzO #
Populærest
- Test dig selv: Er du voksen?
- Eksperimentet: Vold og computerspil
- Pia Kjærsgaard i Detektor
- Anmeldelse: Politikens iPhone-app
- Det Danske Filminstituts nye website
- Computerspil skaber vold – ligesom børn …
- Sitecore – en anmeldelse
- PhD scholarships available at ITU
- Spil som kunst – slides fra Askov Højsko…
- David Shaffer lectures at DPU
Tag cloud
Facebook World of Warcraft Tillid Wordpress PhD film Nye medier Min forskning Det Danske Filminstitut Players' Realm anthology self-constraint bookmarks Announcements/CfPs anmeldelse webdesign digital borgerinddragelse Computerspil digitale medier Simon Egenfeldt-Nielsen research politiken Second Life Akademia Understanding Video Games Undersøgelse Persuasion webkommunikation Personligt Edward Castronova ITU













